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It seems they have combined. Pay attention to its starting position, use your defenses accordingly.
 
— The tooltip for Night 6, referencing Hourglass and how the player can fend it off.

Description[]

Night 6 is the sixth night the player must complete in Treasure Island, as well as the final night of the main story. This night replaces all characters with the ominous distorted figure seen in the cutscene at the end of the previous night, who is an amalgamation of all characters, except The Face and Undying, that behaves like all but one of the characters from the previous nights, depending on the location it starts.

Events[]

At the beginning of the night, Jake receives another message from Henry on the phone, who tells him that he has found what the SSA have been looking for in the vault in Floor 3 of Pirate Caverns. He also mentions that the code for the vault is 3497, and requests to be met in Pirate Caverns before it's too late, as the characters were apparently still after him. After that, the phone call ends.

There are no cutscenes at the end of Night 6, with the player immediately proceeding to Pirate Caverns once again upon completion of the night.

Active Characters[]

This night replaces all characters with Hourglass, who behaves like all characters from the previous nights, except Disembodied, depending on where it starts or resets. If it starts or resets in the Mascot Prep or the Storage Area, it will behave like Photo-Negative Mickey, Oswald or Impurity, meaning that player has to shut off a camera when it enters the Office. If it starts or resets in the Bathroom or the Locker Room, it will behave like Acephalous or Undying, meaning that the player has to stand still when it appears in the Office. And finally, if it starts or resets on the Roof, it will behave like The Face, meaning that the player has to turn off the lights when it's present in the Office. Hourglass starts out very slow, but rapidly becomes faster as the night progresses.

Strategies[]

Main article: Hourglass

It is important to know what mechanic must be used against Hourglass before it enters the Office. Since this is determined by its starting location, you'll want to find it when it initially spawns, as it moves fairly slow at 12 AM. Since the monitor always starts at the Mascot Prep, you only have to check three of the other four possible spawn areas initially, as the lack of its presence guarantees that it is in the last unchecked spawn area. Also, Hourglass will never have to be fended off using the same mechanic twice. Therefore, after you fend it off the first time, you will only need to check the cameras it spawns in where it utilizes the same mechanic, meaning either the Bathroom and Locker Room, Mascot Prep and Storage Area, or the Roof. If Hourglass has been deterred by either shutting off a camera or standing still, this strategy can be simplified even further by having the player simply check the Roof.

As with most of the previous nights, turning off the lights for 5-6 seconds, then turning them back on, can be a viable strategy to conserve power. On later hours, the player can even keep the lights off until Hourglass shows up in the Office (and until it leaves if had started or reseted on the Roof).

Gallery[]

Five Nights at Treasure Island[]

Trivia[]

  • During the Night 6 phone call, the power will remain at 100%, and will not start to drain until the call ends, even if the player is using the cameras during the call. The clock won't move until the phone call ends too, however, so the player still has to survive against Hourglass for the full duration of one in-game night. This is also for the player to pay attention to the phone call, as it is the only phone call in the game with information that the player can't guess, that being the sequencing of numbers used to end the game of "3497".
  • Undying is absent in this night's Pirate Caverns despite being active two nights prior,while The Face is still active,this most likely happens because of the lore of the game,as The Face is not fused with Hourglass.
    • Additionally, it would add extra challenge to the night for those who critique Night 6 for having an easy boss fight in comparison to those who claim it to be difficult.
  • This is the only night in which Mortimer is completely disabled. This is likely because Mortimer's ability to deactivate every currently active character would interfere with Hourglass' advancements and give the player an advantage to complete the night easily.
  • If the player dies during Night 6, the screen will electronically distort and the sound of this distortion will crescendo, leading to the night resetting itself. This is the only night when this can happen.
    • If on windowed mode, the screen will shake along with the distortion.
  • During the night, eerie musical droning featuring bells can be heard in the background. The music starts after the phone call ends, or when the player starts the night after dying, and plays for the entire duration of the night. Musically speaking, it's characterized by two looping chords, one prolonged chord and one brief chord, and three bell notes, with randomized sounds of synthetic vocals on top that culminates as dark cultist chanting.
    • Due to this track being designated for a final boss of a game, this track can be theoretically defined as the soundtrack of a boss fight.
    • On its own, this track is called "Final Night" and is a total of 7 minutes and 26 seconds long.
  • If the player is playing on Night 6 on windowed mode, the window title will change from Five Nights at Treasure Island to Six Nights at Treasure Island.

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Description[]

Night 6 is the sixth night the player can optionally complete in Oblitus Casa. This night is the hardest main night besides Night 5. No Toons are added this night.

Events[]

Unique to this night, The Notepad does not inform Jake during this night.

Active Characters[]

In version 1.0, Willie, Belial, The Face, Daisy, Photo-Negative Minnie, Pete, and Dippy were active this night.

In the 2.0 update, this was changed to only MickMick (who now starts in their second phase), MOTHER, and Inkblot Face. Making it just a harder version of Night 5.

Strategies[]

Using Night 3's strategy is recommenced since you can flash Photo-Negative Minnie and both Willie and Dippy will both be far away from their ways of getting into the Office. Though this is no longer viable on 2.0.

Gallery[]

Oblitus Casa[]

Trivia[]

  • This night is most likely non-canon to the main nights of Oblitus Casa since the Cabin was burned down during Night 5.
  • Technically, Daisy, Corrupted Face, and Pete are active for the night. This is all because MickMick has the same mechanics as them, while Corrupted Face is present on the night as Inkblot Face.
    • Given that, Daisy has an AI of 18, The Face has an AI of 19, and Pete has an AI of 4.
      • Compared to the fifth night, Daisy got faster (10 became 18) while The Face and Pete got slower (20 became 19 and 9 became 4 respectively).

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