Hourglass is the final boss of Treasure Island.
Appearance
Hourglass is a black, melted humanoid figure with human teeth. Its back legs are thicker and more melted than its front legs, which have thin stringy hands. It also has a human skull on the left side of its chest, supposedly from Photo-Negative Mickey. Most of the time, it wears a withered Mickey Mouse mask with empty eyeholes, but when it's not wearing it, its true head is revealed to be a humanoid, skull-like head with empty eye sockets. Hourglass is a fusion of all characters except The Face and Undying, with The Face subsequently appearing in Pirate Caverns after Night 6 is beaten. This explains why Hourglass has human teeth, supposedly from Impurity, but doesn't have human eyes like The Face.
Behavior
Since Hourglass is a fusion of most of the toons, it is the only character active on Night 6. It is unknown why Undying and The Face are not active on this night, since neither of them are part of it. Hourglass, at random, will behave like any one of the characters you have faced in the previous nights, except Disembodied. It will take the path of said character and can only be deterred by the mechanic of said character. This character behavior has allowed for many different strategies to be made up by players.
Method 1
Whenever Hourglass's position resets, check the Bathroom, the Locker Room, and the Roof. If it appears at the Bathroom or the Locker Room, that means it will behave like Acephalous or Undying, meaning you will have to stand still when it enters. If it appears at the Roof, it will behave like The Face, meaning you'll have to turn off the lights when it enters. If it appears at neither the Bathroom, the Locker Room, or the Roof, it will behave like Photo-Negative Mickey, Oswald or Impurity, meaning you'll have to shut off a camera when it enters.
Method 2
Regularly check the Freezer after Hourglass's position resets. If it enters the Freezer and then subsequently leaves into your Office, the player knows that it took the path of Acephalous or Undying, meaning you'll have to stand still when it enters. If it enters the Freezer and then heads to the Lounge, you'll know that it took the path of Photo-Negative Mickey, Oswald or Impurity, meaning you'll have to shut off a camera when it enters. If it never enters the Freezer before entering the Office, that means it has taken the path of The Face, meaning you'll have to turn off the lights when it enters.
Method 3
When Hourglass's position resets, instantly check the Mascot Prep camera and the Storage Area camera. If he's in either of the two cameras, you'll have to disable a camera, since Photo-Negative Mickey and Impurity start in the Mascot Prep, and Oswald starts in the Storage Area, and all three of them require drawing away with the camera to defend. If Hourglass isn't present in either camera, it will behave like Acephalous, The Face or Undying. In the case of it spawning in any room besides the first two listed, you should turn off the lights and stand still at the same time to prepare for both mechanics. However, using the monitor should be done in short intervals, as if Hourglass were to spawn on the Roof, it would teleport to the Office at a quicker rate.
Method 4 (only works on versions prior to 1.1.0)
Checking the cameras is not necessary with this strategy. Whenever Hourglass enters the Office, you can quickly shut off a camera and then turn off the lights and stand still in the office at the same time. Doing this quick enough guarantees that Hourglass is dealt with by every possible deterring mechanic and will always leave. As of December 1st, 2020, this strategy works in the game. However, future updates to the game may render this method impossible, as many people consider this strategy to be "cheesing it."
NOTE: Recent patches (1.1.0 or later) have made this strategy impossible as Hourglass will now instantly kill you if you shut off a camera when you are not supposed to.
Method 5
The cameras 3, 4, and 9 are your "friends". If Hourglass starts in 3 or 4, he is using Photo-Negative Mickey's mechanic and you will have to shut off a camera to avoid him. If he spawned in camera 9, he is using The Face's mechanic, and you'll have to turn off the lights. If you cant see Hourglass in cameras 3, 4, or 9, he is using Undying/Acephalous' mechanic and you will need to stand still.
Keep in mind that if you don't deal with Hourglass via the appropriate mechanic, Hourglass will kill you.
Gallery (Gen 2)
Treasure Island
Gallery (Gen 1)
Five Nights at Treasure Island
Beta
Miscellaneous
Audio
- "Wanna see my head come off?"
- "She's not happy."
- "Hear me."
- "I like your teeth."
- Hourglass' screech.
- The sound that appears when the night is reset.
Trivia
- Hourglass was originally a green humanoid with an earless Mickey Mouse head, which was scrapped in both the original demo and Remastered 2.0. It was also a separate character from the rest instead of being an amalgamation.
- Interestingly enough, the Radiance Team had lied about Hourglass on more than one occasion to avoid any speculation that it might appear in the game.
- Aside from The Face and Undying, Hourglass is one of Radiance's most favored characters in the official reboot of Five Nights at Treasure Island.
- Hourglass' main sound cue when moving was formerly the default sound cue for when a character entered the Office area before it was changed to the sound of a floorboard creaking.
- All of Hourglass' voicelines are related to the toons it's made out of, except Disembodied: "Wanna see my head come off?" (Photo-Negative Mickey), "She's not happy" (Oswald), "Hear me" (Acephalous) and "I like your teeth" (Impurity).
- Since the toons are made out of ink, a material that mixes similarly to paint, the five characters that merged with Hourglass are completely unable to separate from it.
- Many people originally erred Hourglass as a fan character named Corruptus. Contrary to popular belief, the game Corruptus hails from is a fangame rather than an official game. The game in question does not make sense with the official game's lore, as the term "Corruptus" in Abandoned by Disney lore defines a type of entity instead of a singular entity.
- Besides Impurity and Mortimer, Hourglass is the second character in the game known to possess unnaturally realistic human teeth in the confines of their mouth.
- Unlike the toons while separated, a Shade does not show up when it is in the Office with the lights off.
- There's a rare chance to see Hourglass without its mask in all cameras.
- Hourglass is one of the only two characters to have a power-out jumpscare, the other being Photo-Negative Mickey.
- Hourglass' power-out jumpscare is very similar to Mangle's jumpscare from Five Nights at Freddy's 2: Both drop from the ceiling to bite on the player's head.
- Whenever Hourglass teleports, it makes an audible clicking sound similar to that of a quick breath that plays no matter its location, making it easier to track.
- Hourglass is the only antagonist to have a night designated exclusively for their own character, as it only appears on Night 6 and is the only antagonist to appear on that night.
- It is unknown why Hourglass behaves like The Face and Undying if they're not a part of it.
- Hourglass and The Face are the only toons that look like the non-toon enemies when they're in the Office with the lights off: Not having glowing white eyes, but being more visible in the dark than the other toons.
- Hourglass shares some similarities with Ennard from Five Nights at Freddys: Sister Location. Both are amalgamations of multiple characters, both appear as the final boss of their respective games, and both wear a mask over their real faces, but can be seen without it in certain situations.
- Night 6 is the only night in which Mortimer is completely disabled. Because of this, he is unable to deactivate Hourglass. This is likely done to avoid giving the player an advantage to complete the night easily.
- Before Hourglass' renders were in the game, the team used Jevil from Deltarune as a placeholder. Probably for avoid leaks or because the final model wasn't finished.
- Hourglass is inspired by The Inhuman.
- Hourglass was also used to be called The Inhuman in the beta version.
Classic Hourglass is a scrapped character from the very first version of Five Nights at Treasure Island, also known as 1.0, created by AnArt1996.
Appearance
Classic Hourglass bears the appearance of a green humanoid with a earless Mickey-shaped head. In addition, the drawing on which he is depicted shows that he can turn his head 180 degrees.
Behavior
It is unknown how Classic Hourglass would act due to being scrapped.
Gallery
Miscellaneous
Trivia
- Hourglass had no lore relevance in the original versions.
Hourglass is a scrapped character from the second version of Five Nights at Treasure Island, also known as Remastered 2.0, created by AnArt1996. He's also one of the antagonists in Chaos at Treasure Island.
Appearance
Hourglass bears the appearence of a green humanoid with a earless Mickey-shaped head.
Behavior
Remastered 2.0
It is unknown how Hourglass would act in 2.0, however, there are renders where he begins his movement in the Storage Area, ending in the Lounge.
Chaos at Treasure Island
Regularly check your Office's vent shaft. If the player see him, shine your flashlight to prevent his attack. The vent doors do not work on him.
Gallery
Remastered 2.0
Remastered 5.0
Beta
Trivia
- Hourglass appears in Remastered 5.0 on one of the cameras.
- However, Hourglass does not affect the gameplay in any way and he is always inactive.
“ | Are you there? Come closer. | ” |
Hourglass is the main antagonist in the post-night sections of Oblitus Casa.
Extras Bio
"After the events of FNaTI, Hourglass escaped the staff building and roamed the island's forests and sewers, slowly decaying. Jake encounters them once again in the Utilidors beneath the island, before finally setting them alight and ending them in Night 5."
Appearance
Hourglass has gotten a big redesign from his appearance in the first game, as he still appears as a black, melted humanoid figure with human teeth. With it's back legs thicker and are more melted than its front legs, which have thin stringy hands. Also returning is the skull on the right side of his chest, appearing slightly darker, either from age or being covered in ink. His ink-like texture is more dirty with a green hue. Unlike the first game, he appears different to more show the parts of characters he's made out of. Hourglass is a fusion of all characters from FNaTI except The Face, Undying, and any of the custom night characters. As his right ear is now a rabbit ear and a human arm poking out of the right side of his torso, acquired from Oswald. He has a few tentacles coming from some areas of his body, acquired from Disembodied, along with human teeth from Impurity. Unlike the first game, his mask has been redesigned to look more like a World War II Mickey Mouse Gas Mask, as a reference to the Gascots. The mask has many holes and one of its goggles are shattered, as Hourglass doesn't take this mask off in this game, it is presumed that it has fused to his head.
Behavior
1.0
The Hourglass appears in the Tunnels absolutely on all Nights, with the exception of Night 5, Night 6, and Custom Night. If the player uses their light to spot Hourglass, the light might make Hourglass escape on its own. However, there's a chance that Hourglass won't be scared by the light, and keep staring at the player, in which case the only thing the player can do to survive is to run away from the room. As of the current version of the game (1.0.1), Hourglass won't become aggressive until the player turns on the light, therefore making avoiding it extremely easy.
2.0
Much like Version 1.0, Hourglass will stalk you through the remade Tunnels on all nights except Night 5. However, due to the new movement system, he now slowly patrols the tunnels at a constant rate, and will give chase if the player runs into him or vice versa. Starting from version 2.0.4 he can no longer be scared off by the light. If the player is spotted by Hourglass they must run away from him until he gives up the pursuit. Taking several turns during a chase can make Hourglass lose the player quicker. Additionally, if he sees you entering the key room, he will slam on the door, and frequently run away from and back to the door, discouraging players from trying to use it as a safe room during a chase. In addition to this, he can notice and kill you even if your lighter is off.
NOTE: Staying at the edge of the Tunnels for too long will cause Hourglass to teleport to your location. This is to prevent players from cheesing the Tunnels by camping the edge of the map. This does not apply to the Night 1 Tunnels however, due to the map being too small.
Gallery
Oblitus Casa
Oblitus Casa 2.0
Beta
Promotional Content
Miscellaneous
Videos
Audio
Oblitus Casa 2.0
- The breathing noise Hourglass does in the Tunnels.
- The sound of Hourglass moving through the Tunnels.
- The sound Hourglass makes when it's repelled with a flashlight inside the Tunnels.
- Another version of the sound Hourglass makes after being repelled.
- Hourglass' first variation of "Are you there? Come closer."
- Hourglass' second variation of "Are you there? Come closer."
- "I'm right here, I'm right here."
- "I'm right here."
- Hourglass' first variation of "I'm doing fine now, we need to talk."
- Hourglass' second variation of "I'm doing fine now, we need to talk."
- "I found something useful."
- "You're getting closer, just a little more."
- "Come on, don't leave me behind. Come on, don't leave me behind again."
- Hourglass' chase theme.
- Hourglass' screech.
Oblitus Casa 2.0
- Hourglass' 1st quiet footstep in 2.0.
- Hourglass' 2nd quiet footstep in 2.0.
- Hourglass' 3rd quiet footstep in 2.0.
- Hourglass' 4th quiet footstep in 2.0.
- Hourglass' 1st louder footstep in 2.0
- Hourglass' 2nd louder footstep in 2.0.
- Hourglass' 3rd louder footstep in 2.0.
- Hourglass' 4th louder footstep in 2.0.
- Hourglass' reaction noise in 2.0.
- Another variation of Hourglass' reaction noise in 2.0.
- Hourglass' 3rd reaction noise in 2.0.
- Hourglass' 4th reaction noise in 2.0.
- Hourglass slamming itself into the Boiler Room's door.
Trivia
- Hourglass was confirmed to return in a question from the Q&A post that Radiance themselves posted on the Oblitus Casa GameJolt page[1], and a list of the most important answered questions and piece of information was gathered on Discord by an unknown user.
- Hourglass' redesign includes a Mickey Mouse Gas Mask from World War II, a gas mask made in the 1940s by Walt Disney to keep kids calm during the war.
- This mask is mainly worn by Gascots in Room Zero[2], a sequel to the Abandoned by Disney creepypasta (which the game is based on). Gascots are entities seen by humans as variously aged and gendered figures that appear weak and/or injured with Disney gas masks that seem to look wet on the inside.
References
- ↑ gamejolt.com - BEFORE RELEASE Q&A - 11/28/21 | Radiance
- ↑ slimebeast.wikidot.com - Room Zero | Slimebeast